Currently the heal which swords give is scaled with your chakra, meaning that the higher your chakra the more the sword will heal per tick. This is very weird since WM as a mastery does not require a lot of chakra making it not beneficial to invest into higher chakra to get a higher heal, since at that point you are better off just keeping your points in Fortitude.
For example:
Player 1 has 1500 hp and 200 chakra. They heal 27 per tick with their sword.
Player 2 has 1300 hp and 300 chakra. They heal 37 per tick with their sword.
Since the sword ticks every 40 seconds it would take you 800 seconds to make up for the 200 hp that you gave up in order to have a better heal. That's 12-13 minutes and no fight in this game will ever last that long, not to mention that there is literally no need to go 300 chakra as a Weapon Master, most people play it with around 200 chakra.
This makes it so that the passive which is unique to swords is really wonky and does not work good for a pure Weapon Master build that does not need chakra that much. Currently there is no reason to even bother with this passive, you are better off just ignoring the fact that going higher chakra will increase the heal.
I think that the HP regeneration should scale with 30% of your Fortitude points, since Fortitude is the most important stat for a WM.
So if a person has 1500 hp (145 Fortitude), they would heal for 44 hp per tick this way. This is not a drastic buff from what it heals now but I think that it makes a lot more sense scaling wise.
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Strength
Currently the heal which swords give is scaled with your chakra, meaning that the higher your chakra the more the sword will heal per tick. This is very weird since WM as a mastery does not require a lot of chakra making it not beneficial to invest into higher chakra to get a higher heal, since at that point you are better off just keeping your points in Fortitude.
For example:
Player 1 has 1500 hp and 200 chakra. They heal 27 per tick with their sword.
Player 2 has 1300 hp and 300 chakra. They heal 37 per tick with their sword.
Since the sword ticks every 40 seconds it would take you 800 seconds to make up for the 200 hp that you gave up in order to have a better heal. That's 12-13 minutes and no fight in this game will ever last that long, not to mention that there is literally no need to go 300 chakra as a Weapon Master, most people play it with around 200 chakra.
This makes it so that the passive which is unique to swords is really wonky and does not work good for a pure Weapon Master build that does not need chakra that much. Currently there is no reason to even bother with this passive, you are better off just ignoring the fact that going higher chakra will increase the heal.
I think that the HP regeneration should scale with 30% of your Fortitude points, since Fortitude is the most important stat for a WM.
So if a person has 1500 hp (145 Fortitude), they would heal for 44 hp per tick this way. This is not a drastic buff from what it heals now but I think that it makes a lot more sense scaling wise.
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