The community has expressed frustration on fighting the GF mastery multiple times and I'm sure this isn't the first (or the last) post about this. This is however a suggestion offered more as a 'quick fix' that would require minimal work, rather than a complete rework of the class. I'll explain in my opinion why this mastery is so frustrating and unbalanced.
The combo below is the one I'm using as reference as it's where the frustration lies:
Any flicker combo in the game has one of the two characteristics:
Undodgeable: Jutsu combos like Flicker -> Windclaw for example (before you disagree, yes this can be hard punished, ask any wind user who has fought me) Unpunishable: Jutsu combos like Flicker -> Fan 3 tile tornado, or Flicker -> poison scalpel
The gentle fist combo mentioned above has both of these characteristics. It is both undodgeable AND unpunishable and is the only combo in the game to have these characteristics. While you may argue 'this is why GF is special' the scaling of damage on the combo with both these characteristics offers an advantage no other mastery even comes close to, which is why it's considered so unbalanced.
Proposed solution:
Remove just one of these characteristics (not completely, you would still keep the undodgeable combo, just reduce the damage on it). My suggestion to do this is by changing the hitbox of the Palm bottom skill. Currently Palm bottom has the following hitbox:
The reason this is undodgeable with flicker (as apposed to something like flicker -> tornado) is due to the hitbox of tiles 1 and 5. My suggested change of the hitbox is as follows:
Conclusion
I want this to be a fix that is agreeable with current GF players. The playstyle would still be the same, it would just add more opportunities to play the class well as skilled players would still be able to time their flicker to land more damage on their combo, and the overall combo after flicker would still be undodgable, just do less damage. This would open up opportunities for counterplay through good movement and also add for more opportunities to showcase skill on the class.
As this is a suggestion, please keep replies on topic.
Question
Elegy
GF = Gentle Fist (if it wasn't made clear)
The community has expressed frustration on fighting the GF mastery multiple times and I'm sure this isn't the first (or the last) post about this. This is however a suggestion offered more as a 'quick fix' that would require minimal work, rather than a complete rework of the class. I'll explain in my opinion why this mastery is so frustrating and unbalanced.
The combo below is the one I'm using as reference as it's where the frustration lies:
GF combo: Flicker -> Palm Bottom -> Mountain Crusher -> Any follow-up
Any flicker combo in the game has one of the two characteristics:
Undodgeable: Jutsu combos like Flicker -> Windclaw for example (before you disagree, yes this can be hard punished, ask any wind user who has fought me)
Unpunishable: Jutsu combos like Flicker -> Fan 3 tile tornado, or Flicker -> poison scalpel
The gentle fist combo mentioned above has both of these characteristics. It is both undodgeable AND unpunishable and is the only combo in the game to have these characteristics. While you may argue 'this is why GF is special' the scaling of damage on the combo with both these characteristics offers an advantage no other mastery even comes close to, which is why it's considered so unbalanced.
Proposed solution:
Remove just one of these characteristics (not completely, you would still keep the undodgeable combo, just reduce the damage on it). My suggestion to do this is by changing the hitbox of the Palm bottom skill. Currently Palm bottom has the following hitbox:
The reason this is undodgeable with flicker (as apposed to something like flicker -> tornado) is due to the hitbox of tiles 1 and 5. My suggested change of the hitbox is as follows:
Conclusion
I want this to be a fix that is agreeable with current GF players. The playstyle would still be the same, it would just add more opportunities to play the class well as skilled players would still be able to time their flicker to land more damage on their combo, and the overall combo after flicker would still be undodgable, just do less damage. This would open up opportunities for counterplay through good movement and also add for more opportunities to showcase skill on the class.
As this is a suggestion, please keep replies on topic.
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