Couple ideas I had in mind to change gf and make it more skillful and a closer representative of the anime. Pls do at least the rotation rework @Ueda
Rotation
User can now cast rotation and hold the button to continue spinning and deflecting projectiles and knocking back enemies in range. User cannot be hit while using rotation.
Damage of skill lowered. But cool down also lowered. Insta cast or really low cast time since the user cannot move while using this jutsu. Jutsu drains increasingly chakra per second so every tick should drain twice as previous. The longer you hold the more chakra it drains.
Vacuum palms
Instead of a slow moving projectile gf needs an engaging tool besides flicker.
This skill becomes a 1 tile with shorter delay 3 sec maxed. User shoots a one tile instant projectile, like a air punch that pierces through the enemy and goes to like 4-6 tiles. Knockback enemy. Cast time should be removed.
Palm bottom
Now becomes a second cast time but jutsus range is increased and can now stun if hit in range and Knockbacks if its not in stun range.
Jutsu range increased to either 3x2 or 3x3 so 3 tiles wide and two tiles range etc
Stun effect only work if target is hit in the current range of palm bottom. So 3 tiles wide and 1 tile range. 3x1
Knockback effect should be the 3x2 or 3x3
Cooldown of skill lowered by a bit.
Mountain crusher
The user hits the target at close range let's say 3x2 or 3x1 depending on cast time,with a powerful wave of chakra. The attack sends them flying back 6 tiles.
Knockback effect, enemy hit that collide with anything receive additional damage and are stunned for a second. Collision against other players, npcs and walls etc
Jutsu cool down is currently 18 sec but it should be increased by a bit.
Pressure point needle (Melee buff)
Same activation buff but now hits vital locations which causes debuff and marks enemies.
Marked enemies have their chakra drained from the following abilities if hit : palm bottom, 16 palms and vacuum palm.
I think 16 palms should stay the same or if anyone else has an idea for it.
Question
Hantegu
Couple ideas I had in mind to change gf and make it more skillful and a closer representative of the anime. Pls do at least the rotation rework @Ueda
Rotation
User can now cast rotation and hold the button to continue spinning and deflecting projectiles and knocking back enemies in range. User cannot be hit while using rotation.
Damage of skill lowered. But cool down also lowered. Insta cast or really low cast time since the user cannot move while using this jutsu. Jutsu drains increasingly chakra per second so every tick should drain twice as previous. The longer you hold the more chakra it drains.
Vacuum palms
Instead of a slow moving projectile gf needs an engaging tool besides flicker.
This skill becomes a 1 tile with shorter delay 3 sec maxed. User shoots a one tile instant projectile, like a air punch that pierces through the enemy and goes to like 4-6 tiles. Knockback enemy. Cast time should be removed.
Palm bottom
Now becomes a second cast time but jutsus range is increased and can now stun if hit in range and Knockbacks if its not in stun range.
Jutsu range increased to either 3x2 or 3x3 so 3 tiles wide and two tiles range etc
Stun effect only work if target is hit in the current range of palm bottom. So 3 tiles wide and 1 tile range. 3x1
Knockback effect should be the 3x2 or 3x3
Cooldown of skill lowered by a bit.
Mountain crusher
The user hits the target at close range let's say 3x2 or 3x1 depending on cast time,with a powerful wave of chakra. The attack sends them flying back 6 tiles.
Knockback effect, enemy hit that collide with anything receive additional damage and are stunned for a second. Collision against other players, npcs and walls etc
Jutsu cool down is currently 18 sec but it should be increased by a bit.
Pressure point needle (Melee buff)
Same activation buff but now hits vital locations which causes debuff and marks enemies.
Marked enemies have their chakra drained from the following abilities if hit : palm bottom, 16 palms and vacuum palm.
I think 16 palms should stay the same or if anyone else has an idea for it.
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