Arashi Himitsu Posted May 1, 2021 Report Share Posted May 1, 2021 Instead of having a passive based off of odds, I was thinking maybe restore 1 hp a second when on a 'forest' map or when you're character is under a tree. Link to comment Share on other sites More sharing options...
0 Indra Posted May 1, 2021 Report Share Posted May 1, 2021 My idea was always not to die on the killing blow. A hit that would get you to 0 gets you to 1 hp. Then last hit you die 1 Link to comment Share on other sites More sharing options...
0 Seifer Posted May 1, 2021 Report Share Posted May 1, 2021 5 hours ago, Indra said: My idea was always not to die on the killing blow. A hit that would get you to 0 gets you to 1 hp. Then last hit you die That's a pretty cool idea. Link to comment Share on other sites More sharing options...
0 Hao Posted May 1, 2021 Report Share Posted May 1, 2021 14 hours ago, Arashi said: Instead of having a passive based off of odds, I was thinking maybe restore 1 hp a second when on a 'forest' map or when you're character is under a tree. That's a nice idea, but a few points here. I think Rory doesn't like doing small numbers every small tick (ex. 1 HP per 1 second). If I had to guess, it's because Nin's starting point was from a very old engine, so networked messages were tough to time properly. Rory would probably prefer 50 HP every 50 seconds, instead of 1 HP per second, even though the "rate of HP" is the same. This is why we regen like 100+ HP every 5 seconds, instead of just regen'ing 20 per second or something. (I'd wish Rory would not do this, though, cause with the new client being in Unity now, you can easily do smoother network). So if Rory does do something like 50 HP per 50 seconds, then that's also very tough to apply, and when it does trigger, it could look OP. 11 hours ago, Indra said: My idea was always not to die on the killing blow. A hit that would get you to 0 gets you to 1 hp. Then last hit you die Tick-based jutsu would counter this too easily. Medic or int WM ninjas could pop you and no one would even notice you have WoF. The passive should be something that's still pretty good and frequently applicable. Mist's is the best IMO by far. Link to comment Share on other sites More sharing options...
Question
Arashi Himitsu
Instead of having a passive based off of odds, I was thinking maybe restore 1 hp a second when on a 'forest' map or when you're character is under a tree.
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now