• 0

Perspective of a new Player


Diluc

Question

I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me.

First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this. 

Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing.(update on this. the garbage is hidden behind trees and buildings. Not sure if this is design but I found just swinging behind random stuff helps the mission go faster) I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game. 

As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players.

I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be. 

  • Like 7
Link to comment
Share on other sites

Recommended Posts

  • 0
5 minutes ago, Diluc said:

I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me.

First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this. 

Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing. I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game. 

As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players.

I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be. 

there already is a grace period which is 1-10 if i remember correctly, the debuff is the same number no matter the lvl 

Link to comment
Share on other sites

  • 0
1 minute ago, LionGod said:

there already is a grace period which is 1-10 if i remember correctly, the debuff is the same number no matter the lvl 

I have been killed earlier than 10 for sure and I still think people under level 20 as pretty new. I am saying the debuff should be reduce for new players so if they get killed by other players they don't have to sit around and wait to get back to grinding.

Link to comment
Share on other sites

  • 0

What you said about missions needing more rewards was the only efficient and correct thing you said. Making the game easier for new players shouldn't be added because the game is meant to be hard. Ninjas killing new players or players that come in all sorts of levels in other villages or raids is all apart of what makes the game good and entertaining. The only good mission that has a good ryo reward would be the snow wolf mission which gives 600 ryo but only gives 74k exp. Many other missions need to have a much higher ryo reward and some need a more experience reward.

Link to comment
Share on other sites

  • 0
2 minutes ago, Nagamushi said:

What you said about missions needing more rewards was the only efficient and correct thing you said. Making the game easier for new players shouldn't be added because the game is meant to be hard. Ninjas killing new players or players that come in all sorts of levels in other villages or raids is all apart of what makes the game good and entertaining. The only good mission that has a good ryo reward would be the snow wolf mission which gives 600 ryo but only gives 74k exp. Many other missions need to have a much higher ryo reward and some need a more experience reward.

not wrong ^

 

Link to comment
Share on other sites

  • 0
1 minute ago, Nagamushi said:

What you said about missions needing more rewards was the only efficient and correct thing you said. Making the game easier for new players shouldn't be added because the game is meant to be hard. Ninjas killing new players or players that come in all sorts of levels in other villages or raids is all apart of what makes the game good and entertaining. The only good mission that has a good ryo reward would be the snow wolf mission which gives 600 ryo but only gives 74k exp. Many other missions need to have a much higher ryo reward and some need a more experience reward.

I understand a game being hard but being unfair is not okay. Trying to get started in a game to be able to enjoy it with everyone else is what builds a good community and keeps a game going. There are plenty of players to fight that can actually put up a fight but if you think killing people that can't defend themselves is fun I don't think I can change your mind.

Link to comment
Share on other sites

  • 0
5 minutes ago, Diluc said:

I have been killed earlier than 10 for sure and I still think people under level 20 as pretty new. I am saying the debuff should be reduce for new players so if they get killed by other players they don't have to sit around and wait to get back to grinding.

nah the debuff could stay how it is in terms of the length 

Link to comment
Share on other sites

  • 0
1 minute ago, Diluc said:

I understand a game being hard but being unfair is not okay. Trying to get started in a game to be able to enjoy it with everyone else is what builds a good community and keeps a game going. There are plenty of players to fight that can actually put up a fight but if you think killing people that can't defend themselves is fun I don't think I can change your mind.

since your new you wouldn't know this but the game isn't "fair" in a sense that it works in everyone's favor as you said ppl do it for missions which is why they would kill player doesn't matter if they can defend themselves  or not  and other just do it for killing what we call "lowbies"

Link to comment
Share on other sites

  • 0
Just now, LionGod said:

since your new you wouldn't know this but the game isn't "fair" in a sense that it works in everyone's favor as you said ppl do it for missions which is why they would kill player doesn't matter if they can defend themselves  or not  and other just do it for killing what we call "lowbies"

and you don't see a problem with that? How does that work in new players favor? XD

Link to comment
Share on other sites

  • 0

I Some what agree to an extent as a player that's been here for a little over 4-5 years I'd say it's becoming alot easier in terms of levelling for example side missions for level 20-30 has been added recently and we have the toad arc story questline for 30+ and another side mission to for kraken

Collecting raid points for your nation increases your drop rates and gives you extra xp which actually makes grinding for items a tad bit easier

  • Like 1
Link to comment
Share on other sites

  • 0

High level players kill new players below level 10 because that increases their kill count, I am not sure if that's a bug but will it be possible that both kills and bounty/kill count doesn't increase if you kill a new player that is of level 10 or below? @Ueda

Other part about Mist village is the incomplete state it has been left in and even after a year there's less of a improvement in that area, all our grind zones are Danger Zones that are used by enemy ninjas to get easy kills off of us while the other two villages have most of their grinding areas as safe zones, in my honest of opinions, mist should've at least double the content of what sand has currently because just how far it is from the mainlands and if not for our tireless work trying to retain any new players we get, applying double the efforts, to only get 2-3 50s(that is already very lucky for us), Mist would've been even more quiet.

I suggested long ago to @Uedato add more new maps in mist, we also need a proper war zone map like the other villages and special questlines using tatori as it's base that can help our new players interact more and love the village even more. Our in-game organizations also have incomplete bases and MMPF Jail jutsu is still bugged while the prison area is a safe zone instead of a No-Zone that can help the prisoners escape by subbing out.

  • Like 3
Link to comment
Share on other sites

  • 0

   -I agree that the early lvls should be easier n the punishment for dying should be a little less. as it is right now most hight lvls kill lowbies for missions n i cant blame them because the missions they are doing is really annoying basically you have to kill 10-14 ninjas and that is very hard to do if you're not buying/begging people to let you kill them  . I personally dnt kill lvl 1-10 because i know they're struggling n they wont count for my mission anyways.
 

The creator of the game been working on making early lvls better by adding weapons for lowbies, side quests and sings around the villages. I think he has more planned for the future including changing the early lvling (1-10) so it's not an endless grind and not putting new players at the mercy of  High lvls 

- Everyone here been through this they have been traumatized then transformed by the harass spread by others that's why they're a little harsh on you.

- If you're planning on continuing the game make sure you do with you buddies the game is far more enjoyable w/ friends and this will keep you safe in some situations, most people avoid attacking a group. There are several lvling guides n posts to help new players on the forums try to find them they will help u a little. 

  • Like 2
Link to comment
Share on other sites

  • 0
12 hours ago, Diluc said:

I understand a game being hard but being unfair is not okay. Trying to get started in a game to be able to enjoy it with everyone else is what builds a good community and keeps a game going. There are plenty of players to fight that can actually put up a fight but if you think killing people that can't defend themselves is fun I don't think I can change your mind.

That's how this game is, if you can't handle the fact that life (and this game) are unfair then you're playing the wrong game.

There are an excess of Theme Park MMO's that cater to "everybody enjoying the game with everyone else" this is not that type of game.

If you want a game like that, go play FFXIV, WoW, Runescape, BDO or countless other MMO's.

This game is for the few who want open world PVP with consequences.

Where it's supposed to mean something when you finish missions, levelling up isn't meant to be easy.

It takes 2 months for the average daily new player to get to level 50.

It's not another dopamine producer, this isn't CoD.

When people say welcome to Nin Online, it's because this is the kind of game we enjoy and we like it the way it is.

People like you are the reason New World got delayed because it had open world PVP but people cried.

People like you are the reason Fallout 76 is a terrible game.

If you don't want Open World PVP don't play this game.

BUT PLEASE PLEASE PLEASE PLEASE.

Don't try and make this like every other shitty game because it's convenient for you.

 

If you want to know more about Rory's ideas behind making Nin Online he shared this Video a while back about it.

 

 

  • Like 1
  • Boring 1
Link to comment
Share on other sites

  • 0
2 hours ago, Gilgamesh said:

That's how this game is, if you can't handle the fact that life (and this game) are unfair then you're playing the wrong game.

There are an excess of Theme Park MMO's that cater to "everybody enjoying the game with everyone else" this is not that type of game.

If you want a game like that, go play FFXIV, WoW, Runescape, BDO or countless other MMO's.

This game is for the few who want open world PVP with consequences.

Where it's supposed to mean something when you finish missions, levelling up isn't meant to be easy.

It takes 2 months for the average daily new player to get to level 50.

It's not another dopamine producer, this isn't CoD.

When people say welcome to Nin Online, it's because this is the kind of game we enjoy and we like it the way it is.

People like you are the reason New World got delayed because it had open world PVP but people cried.

People like you are the reason Fallout 76 is a terrible game.

If you don't want Open World PVP don't play this game.

BUT PLEASE PLEASE PLEASE PLEASE.

Don't try and make this like every other shitty game because it's convenient for you.

 

If you want to know more about Rory's ideas behind making Nin Online he shared this Video a while back about it.

Dying in game has no real consequence like runescape and I also played the New World Closed Alpha btw and that game had no content to be release for $40 that the main reason why it got delay so yea. Also, OP is right about pretty much every thing he said. Mindset like yours is the main reason why this game doesn't keep new players that randomly stumble upon this game. The game really isn't beginner friendly especially if your a new player and don't know what to do. For example, when I started this game I didn't even know each villages had unique passives, building, and other little stuff like. What he is asking is to make the game more beginner friendly so it not so grindy and harsh, which rory has been doing little update to make easier like adding signs and new mission etc. Think about how many lowbie you see, then think about how many actually hit level 50 without quitting. I seen alot

 

 

Link to comment
Share on other sites

  • 0
4 hours ago, Gilgamesh said:

That's how this game is, if you can't handle the fact that life (and this game) are unfair then you're playing the wrong game.

There are an excess of Theme Park MMO's that cater to "everybody enjoying the game with everyone else" this is not that type of game.

If you want a game like that, go play FFXIV, WoW, Runescape, BDO or countless other MMO's.

This game is for the few who want open world PVP with consequences.

Where it's supposed to mean something when you finish missions, levelling up isn't meant to be easy.

It takes 2 months for the average daily new player to get to level 50.o

It's not another dopamine producer, this isn't CoD.

When people say welcome to Nin Online, it's because this is the kind of game we enjoy and we like it the way it is.

People like you are the reason New World got delayed because it had open world PVP but people cried.

People like you are the reason Fallout 76 is a terrible game.

If you don't want Open World PVP don't play this game.

BUT PLEASE PLEASE PLEASE PLEASE.

Don't try and make this like every other shitty game because it's convenient for you.

 

If you want to know more about Rory's ideas behind making Nin Online he shared this Video a while back about it.

 

Honestly this kind of attack was uncalled for and to actually tell someone to go play another game is sad. No idea why you feel hostile enough to even write something like this in a suggestion comment about the thoughts of a game for yes someone who stumbled across it. I legit wasn't try to make this game like any other (shitty game) just to make it easier to get new players involved so they can get involved in the pvp and open world combat as well. I enjoy the grind of leveling in the game, just made some suggestion to give more variety that would fit in the naruto world that could make it more fun and a bit easier. If you honestly think anything I said would change this game then you didn't read anything I said. The open world pvp will still be there so it can truly be player vs player. You would survive just fine if you couldn't kill some lower level enemies or they had to grind on a little less mobs without ruining your gaming experience, unless you just like feeling powerful and get your "dopamine producer." I didn't say anything about changing the format of the game at all that would make it like any other game, so not sure where this hostility is coming from at all but it is "players like you" that make any game community worse.

 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

  • 0
1 hour ago, SaphV2 said:

 

I can understand it is a different kind of beast of a game and I am 100% up for a challenging experience and getting involved in some open world pvp. I actually like this part of the game a lot. Was just making suggestion for players that can't really play the game when a village is being attack or there isn't anyone on to stop them from being camped when they are barely 10 or higher. I think adding more quest would help with the grind but more importantly fit the theme of naruto too which this game draws it inspiration from. But if these ideas just make people upset for even making a suggestion I am sorry I even said anything. I didn't think I would be attacked for trying to help keep players to make the game grow which I thought all people who enjoy the game would want. Unless you don't want players that cant cut it which is fair if it your opinion.

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.