I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me.
First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this.
Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing.(update on this. the garbage is hidden behind trees and buildings. Not sure if this is design but I found just swinging behind random stuff helps the mission go faster) I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game.
As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players.
I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be.
Question
Diluc
I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me.
First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this.
Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing.(update on this. the garbage is hidden behind trees and buildings. Not sure if this is design but I found just swinging behind random stuff helps the mission go faster) I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game.
As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players.
I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be.
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Diluc
I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand tha
Black Rain
Depends what village you are from, my advice would be to reset to sand village. I'll explain why: Leaf village You will be suspected as an alt: there are multiple freaks who are paranoid in
Ueda
Thanks for the good feedback and discussion A lot of people have sort of the right idea on why the game isn't as easy to get into, and how that's by design. I don't like giving it as an excuse,
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