Since Weapon Mastery revolves mostly around it's melee and risky play I had an idea how to improve this jutsu and make it more unique.
The jutsu would still be a 2 second slow run cast, but instead of casting normally when the cast time ends, it would give you a very short buff to melee which makes your next melee do the Beheading. This would make the jutsu more of a charged up heavy melee swing which I think would be cool.
2 second slow run cast makes you very vulnerable and the Beheading part selfstuns making the jutsu very risky but I think that with this change there will at least be a reward that matches it.
Question
Kanpeki
Since Weapon Mastery revolves mostly around it's melee and risky play I had an idea how to improve this jutsu and make it more unique.
The jutsu would still be a 2 second slow run cast, but instead of casting normally when the cast time ends, it would give you a very short buff to melee which makes your next melee do the Beheading. This would make the jutsu more of a charged up heavy melee swing which I think would be cool.
2 second slow run cast makes you very vulnerable and the Beheading part selfstuns making the jutsu very risky but I think that with this change there will at least be a reward that matches it.
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