Raitou Posted January 6, 2021 Report Share Posted January 6, 2021 So I noticed while using the Demon Claws taijutsu weapon, the attack animation that plays is like a sword item's overhead slash animation state when attacking players, and then the normal tai punching animation state when attacking mobs. If it was a style choice I understand, but with the sword animation registers about about half as many attacks compared to the punching animation which ruins the viability for the item in my opinion for pvp. This becomes blatantly obvious with higher agility as when attacking players the demon claws hits register about once every 3 animations. Here are examples of attacks while in Youthful spring to help illustrate the difference between attacking players and attacking mobs. Thank you for any clarification. 6 Link to comment Share on other sites More sharing options...
Woo Posted January 7, 2021 Report Share Posted January 7, 2021 What the heck is that animation lmao. Mans swinging a sword or somethin'. Link to comment Share on other sites More sharing options...
Hageshi Posted January 8, 2021 Report Share Posted January 8, 2021 Slash slash tho Link to comment Share on other sites More sharing options...
Atrane Posted January 8, 2021 Report Share Posted January 8, 2021 Yea, the hits being the sword swing animation seem unintended and make the weapon overall really clunky. Hopefully this gets fixed so such a rare item can meet the expectations we all had. 1 Link to comment Share on other sites More sharing options...
Dona Posted January 8, 2021 Report Share Posted January 8, 2021 it is the same for tonfas and blood tonfas. They always do the weapon attack animation. (I don't know if they do the melee attack animation when you attack mobs tho) Link to comment Share on other sites More sharing options...
Raitou Posted January 18, 2021 Author Report Share Posted January 18, 2021 Quick demonstration of the difference real time in a video. You can see that against mobs the claws have their true attack speed, but vs players it is drastically reduced for some reason. I just want to know why they aren't consistent and if the animation is the problem for the hit register. Link to comment Share on other sites More sharing options...
Elevenswords Posted January 18, 2021 Report Share Posted January 18, 2021 +1 plz @Ueda fix this bug tai only has 3 weapons and one of them is bugged... Link to comment Share on other sites More sharing options...
Ueda Posted January 19, 2021 Report Share Posted January 19, 2021 Good observation. I'll look into it. Link to comment Share on other sites More sharing options...
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