This has been troubling me since I started playing this game. I think the mechanic of mapswap is too strong and efficient that it leads to being the most relied on tactic for pretty much any group larger than 4 people. This causes a huge stalemate between groups and due to the amount of corridors (choke points in the DZ which block entry to other maps, e.g. KB is a corridor to sand. You cannot leave sand without going through that map)in the DZ.
The problem: Currently the best viable tactic for large fights is to camp a mapswap
Reasons why:
DZ has too many corridors: access to different parts of the map can be completely blocked off by camping one single map. There is no other way enemies could come from, leaving them nowhere to go.
Loading times: Even with a great pc and good ping, the loading times for mapswap is enough to lose majority of your hp and get CC locked
Crashing on map swap: Worthy of mention. After testing, if you are partied up with players, your likelyhood of crashing (especially onto populated maps) is significant, putting you at an instant GG
Instant vulnerability on swap: AOE jutsus are WAY too effective and efficient on mapswaps
Examples:
90% of fights in DZ between large village/rogue groups
Question
Black Rain
This has been troubling me since I started playing this game. I think the mechanic of mapswap is too strong and efficient that it leads to being the most relied on tactic for pretty much any group larger than 4 people. This causes a huge stalemate between groups and due to the amount of corridors (choke points in the DZ which block entry to other maps, e.g. KB is a corridor to sand. You cannot leave sand without going through that map) in the DZ.
The problem: Currently the best viable tactic for large fights is to camp a mapswap
Reasons why:
Examples:
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