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Lightning


Clayman

Question

In the Genin tutorial Lightning is said to be a mastery which is "high in damage and immobilizing", while the immobilizing is true the high in damage part pales against other elementals. 

Lightning gets it's jutsu at later levels than other masteries. While all other masteries get a jutsu at lvl 10,15,20,25,30,35, Lightning gets them at lvl 10,17,23,28,35,40.

Since the jutsu of Lightning are higher level than other jutsu they should have higher damage, maybe even CP cost even though it is already pretty high. Not to mention Lightning is fairly slow with only one instant cast jutsu, with it's jutsu not being so easy to land. 

Currently most other elemental jutsu are dealing more damage than Lightning ones. I think there should be a general increase in base damage for Lightning. 

@Ueda

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On 12/18/2020 at 1:10 PM, Yamikami said:

In the Genin tutorial Lightning is said to be a mastery which is "high in damage and immobilizing", while the immobilizing is true the high in damage part pales against other elementals. 

Lightning gets it's jutsu at later levels than other masteries. While all other masteries get a jutsu at lvl 10,15,20,25,30,35, Lightning gets them at lvl 10,17,23,28,35,40.

Since the jutsu of Lightning are higher level than other jutsu they should have higher damage, maybe even CP cost even though it is already pretty high. Not to mention Lightning is fairly slow with only one instant cast jutsu, with it's jutsu not being so easy to land. 

Currently most other elemental jutsu are dealing more damage than Lightning ones. I think there should be a general increase in base damage for Lightning. 

@Ueda

i mean lighting should for sure get's at least dmg boost because "high dmg mastery" which doing less dmg than water (small joke XD)

About whole things like make lighting cc longer or running cutter or running feast xD no boys it's fine 

Lighting as lighting have really high chakra costs what hurt's a bit and it dont make it benifitable

CC of lighting is op cutter + pillars is really long cc chain which makes people sometimes lose 60/70% of their own hp

Dmg of lighting for example
Let's me show how dmg looks like
 

100 int

lighting senbon 86 dmg chakra cost 13

Lighting spear 86 dmg chakra cost 17

Earth

Earth pillar 78 dmg chakra 18 cost (and it's run homming)

Earth split 94 dmg chakra 35 (same type of jutsu as spear diffrence you jsut getting selfstunned for 0.5 sec)

Wind

Wind shuriken 87 dmg chakra cost 10

Wind scythe 93dmg + 10 or 12 bleed chakra cost 22

Fire

Fire bullets 87 dmg + 35 burn 30 chakra cost

Big flame bullet 110+35 burn dmg chakra cost 20 (same situation like with earth split the only diffrence is selfstun)

Water

Water bullets 87 dmg chakra cost 30

water slash 89 dmg chakra cost 20

and you will say ok but in that case lighting jutsus are cheaper than rest Yes  you are totally right but let's recount all normal combos where you add all jutsus

Lighting 236 cp

Water 192 (with sub)

Earth 164

Wind 187

Fire 200 (with vortex and firewall)

So after all lighting jutsus cost the most cp in all elemental masteries what is sick and they still doing less dmg Lighting jutsus should get a small dmg boost thanks <3


 

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All I see is lightning users wanting a buff to the mastery they are playing as always. Lightning does more damage than earth and water so that statement of urs that it does less than most elementals is a lie. 

The Tutorial is like 3 1/2 years old stop trying to relate to it based off current balance of Nin.

If anything every other mastery needs to be nerfed down to the balancing that is of water and Lightning with cast times/damage/cp/cooldowns.

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Just now, SetsunaRaijin said:

Light is a combo mastery, it shouldnt be hard to combo if you can land chidori ez

theres no good to half decent player that will just let u land cutter its usually a sub bait or just dnt use it at all its only usefull in group fights

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