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Summons rebalance


Deviax

Question

Hi everyone < 3

Everyone talking about masteries balance, but what about summons?

since they got released, they got no balance changes

Atm there are 3-4 "Best" tier summons and the rest are barely seen, which is a shame because they all got cool art and design.

Everyone nowdays got either weasel(sandies), dog(leafies), panda or clam (misties), 3-4 summons out of the 12 summons available. 

The rest of the summons are really falling behind: (toad, slug, hawk and puppets)

Weasel got high range high dmg jutsus, Clam\dog got those crazy stuns, and panda can both stun and high dmg, and yet water puppet got 1 single water bullet and water slash.

Hawk still got that self-bleeding bug from what i heard that it bleeds the user and not the target.

 

Maybe its time to buff\rework the underused ones to encourage more diverse selection of summons.

 

Thanks for reading have a lovely day < 3

 

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13 minutes ago, ana primal said:

puppet summons need a lot of love honestly the need lvs added and at least the same damage as regular summons

Thats another thing, puppet summons are significantly weaker then the rest of the summons, they dont evolve into stronger forms and yet they got higher cd then the rest of the summons while offering no benefit. it could be cool if the puppets had some special ability like summon 3 puppets at the same time or ability to change puppet summon when needed, ability to switch places with the puppet, etc.

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22 minutes ago, Deviax said:

Thats another thing, puppet summons are significantly weaker then the rest of the summons, they dont evolve into stronger forms and yet they got higher cd then the rest of the summons while offering no benefit. it could be cool if the puppets had some special ability like summon 3 puppets at the same time or ability to change puppet summon when needed, ability to switch places with the puppet, etc.

true

 

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