From what I've seen in Naruto games/Manga, Genjutsu is a lazy man's game. From what I've read in questions it seems things like handseals and grinding won't be looked into, and the result being more intense gameplay. If you had some kind of button combination or something (not really creative for this kinda thing) that makes both the user and the target have to actually 'fight' even while in Genjutsu. This will cause the target to be preoccupied, and the user would be too. I don't see why it has to follow Naruto guidelines to the letter where you just use Genjutsu and tell your comrades to beat down the target, while the target struggles through it all. Genjutsu should be difficult, but at the same time people who want it as a main form of fighting can grow accustomed to. The user would have the advantage knowing the Genjutsu was going to hit and prepare for the mini-event while the target is caught off-guard, retaining the Genjutsu way.
Question
Joker1480
From what I've seen in Naruto games/Manga, Genjutsu is a lazy man's game. From what I've read in questions it seems things like handseals and grinding won't be looked into, and the result being more intense gameplay. If you had some kind of button combination or something (not really creative for this kinda thing) that makes both the user and the target have to actually 'fight' even while in Genjutsu. This will cause the target to be preoccupied, and the user would be too. I don't see why it has to follow Naruto guidelines to the letter where you just use Genjutsu and tell your comrades to beat down the target, while the target struggles through it all. Genjutsu should be difficult, but at the same time people who want it as a main form of fighting can grow accustomed to. The user would have the advantage knowing the Genjutsu was going to hit and prepare for the mini-event while the target is caught off-guard, retaining the Genjutsu way.
Link to comment
Share on other sites
21 answers to this question
Recommended Posts