Popular Post SaphV2 Posted July 26, 2020 Popular Post Report Share Posted July 26, 2020 After listening to @Ueda and @Serias talk about the vision of the game and the amount of effort that went into implementing the Hidden Mist Village and the Hidden Sand Village me and my friend @SpellWiz started brainstorming ideas and a village layout for the Hidden Cloud Village. This is what we came up with, because Rory and Serias appreicate any playermade content that could contribute to future development and success of NinOnline Basic line-art of cloud village layout I imagine use of flicker pads and bridges to traverse the village Exclusive Passive: Body Flicker range is increased by 2 tiles. Decently balanced mastery. Similar to Sand's perfect cloak. Due to the Cloud Village's structure, it's ninja have adapted to traverse the large gaps. Exclusive Combo Mastery: Laser [Water / Lightning] Ninja from the Cloud Village have passed down techniques that utilize Storm release to create focused lasers. Exclusive Alternate Mastery: Cloud-style Kenjutsu [Weapon Master] Agility-locked sword(s) with agility-based weapon master skills. Can use strength-based weapon master skills with the cloud-locked swords, and vice versa. Agility and strength-based weapon master skills share respective cooldowns. Any cloud-locked swords have lower base-damage than current swords, but higher attack speed. Level 10: Cloud-style Backlash Slash Free-aim-based skill. Charge and perform an upwards slash, interrupting casting jutsu on-hit. 1-2 tiles directly in-front of the user and 2-1 second standing-running cast-time based on level. Level 15: Cloud-style Reverse Beheading Free-aim-based skill. Spin instantly, dealing damage to all enemies within 1 tile. 1s - Instant cast-time based on level, 1 tile radius in all directions. Level 20: Cloud-style Riposte Free-aim-based skill. Users swiftly lunge forward creating an extended range of up to 3 tiles. 3-2 second running cast-time based on level. Level 25: Cloud-style Afterimage Strike Target-based skill. After seemingly splitting into 3 from the intense speed, users instantly move in-front of and attack their target up to 3 times instantly. 2-1 second running cast-time and 3-7 tile range based on level. The user briefly appears surrounding the target on all sides except directly behind them, and any spots unavailable reduce the amount of hits. Level 30: Cloud-style Deception Beheading Substitution-based skill. The user feigns Substitution Technique, preparing to counter. Before receiving an attack, they reappear right in-front of the attacker and launch a counterattack. Level 35: Cloud-style Crescent Moon Target-based skill. Makes the user instantly move in-front of their target and widely slash, creating a large crescent shape hitting all enemies within 2 tiles on all sides of the user, except directly behind. 2-1 second run-cast and 2-4 tile range based on level. Exclusive Summons: Drill Bird Walk/Flicker. Lunges forward to attack head-on with it's beak, creating an extended range. (2-6 tile range based on level) Not as ugly or huge as Pain's monster. Baku Stationary/Target-facing. Pulls in all enemies in a cone-shaped radius. (3-7 tile furthest-point range and 1-2 tile knockback towards summon based on level) Not as huge as Danzo's monster. Or a simpler elephant. Exclusive Organization: Kinkaku Force 5 Members. Aimed to be a heavy team-play based squad. Bashōsen (Fan): Weapon-slot item with jutsu-on-basic. Random large-scale element-based attack is released on auto-attack. High damage, as well as effects based on element. Cost 100 chakra per-cast. Gives 25 intellect. Kohaku no Jōhei (Pot): Weapon-slot item with jutsu-on-basic. On use, pulls target towards snared user. (Think 1 tile knockback towards the user, 2 tiles if target is below 50%) Consumes 100 chakra per-second. If a target is touching the user, while below 20% health, they are killed and instantly sent to their hospital and counted as a kill for the pot's user. Gives 25 fortitude. The next three are a testament to the "team-play" design of the organization Kōkinjō (Rope): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target without "Word Soul Leak", "Word Soul Extract", "Word Soul Seal", nor "Word Soul Sentence" debuffs, 100 chakra is consumed and the target receives the "Word Soul Leak" debuff for 30 seconds. Gives 25 agility. Shichiseiken (Sword): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target with "Word Soul Leak", 100 chakra is consumed, the target's "Word Soul Leak" is removed and they receive the "Word Soul Extract" debuff for 30 seconds. A linked, targetable and invincible, "Word Soul" mob is spawned at the location for the debuff's duration. Gives 25 strength. Benihisago (Gourd): Weapon-slot item with jutsu-on-basic. Only with a "Word Soul" mob as a target, on use the user pulls the target towards themselves. (Think 2 tile knockback towards the user) If the target touches the user, it is unspawned and whomever it is linked to has "Word Soul Leak" removed and receives the "Word Soul Seal" debuff for 30 seconds. After "Word Soul Seal's" duration you receive "Word Soul Sentence" for 30 seconds, during which you are pulled toward the gourd's user. (Think 2 tile knockback towards the user, 3 tiles if target is below 50%) Anyone touching the gourd's user while under the effects of "Word Soul Sentence" are killed and instantly sent to their hospital and counted as a kill for the gourd's user. Consumes 50 chakra per-second while pulling anyone. Insignificant chakra results in the inability to pull "Word Soul" mobs, as well as no one with "Word Soul Sentence" being pulled in. Those affected by "Word Soul Sentence" are only pulled while the gourd is equipped. Gives 25 chakra. Cloud Village is years-away content, and I expect literally nothing to come of this post besides simple chatting. For most things I have given example cast-times, ranges, etc. but more balancing would be required for any actual implementation. The organization items may sound a bit OP or over-tuned, but compared to puppets/ssm I would defend the suggestions. Specifically, the 3-man combo items would require 100 chakra each and 30 seconds to execute 1 person, which a 3-man squad should be able to do easier than using these items. The theory is 3-man comboing the healers and killing everyone else. Also, the Gourd user would be a target the entire time to stop the effects of "Word Soul Sentence." There's also the village layout; according to the devblogs, round buildings are especially tough...that's the entire village. Flicker pads is a personal preference, as I feel that it would be cool to traverse the village that way. Based off the basic line-drawings, a pure conversion to pixel-art and mapping wouldn't be possible, but the ideas are there. 48 1 Link to comment Share on other sites More sharing options...
Lumy Posted July 26, 2020 Report Share Posted July 26, 2020 Body flicker range buffed by two tiles ...? 3 Link to comment Share on other sites More sharing options...
SaphV2 Posted July 26, 2020 Author Report Share Posted July 26, 2020 16 minutes ago, Lumy said: Body flicker range buffed by two tiles ...? yes would be a unique village passive unless you have another idea on what the passive for the village should be. Link to comment Share on other sites More sharing options...
Jyazu Posted July 26, 2020 Report Share Posted July 26, 2020 1 hour ago, Lumy said: Body flicker range buffed by two tiles ...? cloak/int ratio null and void...? 2 Link to comment Share on other sites More sharing options...
Crusade Posted July 26, 2020 Report Share Posted July 26, 2020 The effort put into this was amazing! It would be really cool to see a team play oriented official org tbh. 1 Link to comment Share on other sites More sharing options...
Accelerator Posted July 26, 2020 Report Share Posted July 26, 2020 This is based. Link to comment Share on other sites More sharing options...
Serias Posted July 26, 2020 Report Share Posted July 26, 2020 Cloud Team Stand Up! 7 1 Link to comment Share on other sites More sharing options...
DeadZoom Posted July 26, 2020 Report Share Posted July 26, 2020 Cloud Team Stand up! 5 1 Link to comment Share on other sites More sharing options...
Eagly Posted July 26, 2020 Report Share Posted July 26, 2020 Would reset for this 3 Link to comment Share on other sites More sharing options...
Raw Posted July 26, 2020 Report Share Posted July 26, 2020 I love the thought and execution put into this draft/mock up...the passive is interesting seems triggering. Link to comment Share on other sites More sharing options...
Kaigen Posted July 26, 2020 Report Share Posted July 26, 2020 5 hours ago, Lumy said: Body flicker range buffed by two tiles ...? I like the general layout of the village but yeah I told myself that same phrase. Link to comment Share on other sites More sharing options...
Haru Yamamoto Posted July 26, 2020 Report Share Posted July 26, 2020 Love the idea, though I imagine adding another village will have the same issues as mist re: population. Link to comment Share on other sites More sharing options...
Jyazu Posted July 27, 2020 Report Share Posted July 27, 2020 Idky everyone's getting lost at the passive, give us some ideas on a different one then Link to comment Share on other sites More sharing options...
Accelerator Posted July 27, 2020 Report Share Posted July 27, 2020 2 minutes ago, SpellWiz said: Idky everyone's getting lost at the passive, give us some ideas on a different one then I mean when the majority of the playerbase thinks flicker as a whole needs a nerf it goes without saying people will be perplexed by the idea of buffing it. Link to comment Share on other sites More sharing options...
Hageshi Posted July 27, 2020 Report Share Posted July 27, 2020 Looks lit. Amazing work put into it, some tweaks are needed here and there but it's an amazing concept. These forums need something wholesome from time to time. 1 Link to comment Share on other sites More sharing options...
Ueda Posted July 27, 2020 Report Share Posted July 27, 2020 I really enjoyed seeing this. I have to say that Cloud village is still a long time away. I just finished Mist and I want to focus on creating more depth to existing content than just adding yet another variation. So for now this is on the back burner. But you really hyped me, and even if you don't see it soon, this will definitely inspire me, atleast the village layout. I think it's an interesting idea to have a village that uses flicker pads this way! But the problem would be that navigating it would mean you need flickers, unless we do away with that requirement entirely. Will see about all that. But great post. One of my favorite suggestion posts ever! 15 Link to comment Share on other sites More sharing options...
Darth Vader Posted July 27, 2020 Report Share Posted July 27, 2020 Cloud team stand up! 3 Link to comment Share on other sites More sharing options...
Sukki Posted July 27, 2020 Report Share Posted July 27, 2020 next wm mastery 1 Link to comment Share on other sites More sharing options...
Niti Posted July 27, 2020 Report Share Posted July 27, 2020 Not a fan of the Cloud village, but this suggestion is really good. I love the concept art as well as the amount of details on this post, it really shows you were quite invested in this. 1 Link to comment Share on other sites More sharing options...
Harmony Posted July 27, 2020 Report Share Posted July 27, 2020 Cloud Village 2 Link to comment Share on other sites More sharing options...
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