Leiting Posted July 4, 2020 Report Share Posted July 4, 2020 Nice work..I can't wait for all the new content updates and enhanced combat/PvP 1 Link to comment Share on other sites More sharing options...
Ueda Posted July 4, 2020 Author Report Share Posted July 4, 2020 As of about an hour ago, we have pushed another optimized version of the server that addresses some lag spikes / hanging that was prevalent in both the old server and the new server yesterday It's thanks to the new modern IDE that we were able to find quickly what the issue was and resolve it. This is still just the start! 1 1 Link to comment Share on other sites More sharing options...
Taku Posted July 5, 2020 Report Share Posted July 5, 2020 bravo Link to comment Share on other sites More sharing options...
Ueda Posted July 5, 2020 Author Report Share Posted July 5, 2020 Today @TheWolf has put out one more update, this time I can safely say that Ping/Latency will be the least of issues for most people from now on. We are still working on the new client which will address FPS lag, but for the time being, this has been a great update for Nin Online! If you've had a bad time in the past due to latency, I urge you to give it another try! Personally my Ping has went from 350-500 unstable to 290 stable. Seth has also noted that his latency is almost the same with or without ExitLag. The networking library that the server uses has been replaced with a modern networking library that should theoretically support thousands of players. However, our implementation of it is still not perfect. We'll keep at it! Cheer Nin on! 3 Link to comment Share on other sites More sharing options...
Seth Posted July 5, 2020 Report Share Posted July 5, 2020 On 7/4/2020 at 4:42 AM, Enver said: Steam when? We will not put Nin Online on Steam. 1 Link to comment Share on other sites More sharing options...
Gallighanmaker Posted July 6, 2020 Report Share Posted July 6, 2020 You're using Lidgren?. I'm using mirror/apathy on my unity game and works like a charm, awesome lib take a look just in case. Mirror/Apathy Dotsnet Nice progress and its awesome to read this topic. It's a pain in the a** change server/client for another "language". Link to comment Share on other sites More sharing options...
Ueda Posted July 7, 2020 Author Report Share Posted July 7, 2020 9 hours ago, Gallighanmaker said: You're using Lidgren?. I'm using mirror/apathy on my unity game and works like a charm, awesome lib take a look just in case. Mirror/Apathy Dotsnet Nice progress and its awesome to read this topic. It's a pain in the a** change server/client for another "language". We're using Telepathy so basically the same! Link to comment Share on other sites More sharing options...
Gallighanmaker Posted July 9, 2020 Report Share Posted July 9, 2020 @Ueda Yes, nice to hear that, keep the amazing job guys. Link to comment Share on other sites More sharing options...
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