Beds, Social Login, and Server Selection


Seth

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The beds before were much harder to land in. When I updated the movement system, it broke the beds, because they relied on a slow movement process timer. It was I believe 25ms you had to stop pressing now it is 250ms. It also works better since, it prevents you from going in directions that are unrealistic like changing directions in bed.

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I'm amazed when people like Chris Gayle does something like Spirit Age, it looks amazing and it works. But then you play it, and you can't help but feel like it would have been so much better if it was coded in an engine with better performance. Spirit Age is in my opinion, the furthest anyone has pushed the engine both visually and programming wise

 

I was on a team with Chris Gayle before, he's an amazing programmer but not exactly the "see it through" type. He scrapped the game we worked on together for ~6 months because he became obsessed with the pixel-based movement but was in over his head. Not trying to bring him down or anything, it was definitely the best team I had ever been on. Just noting sometimes blind ambition can hinder you.

 

Edit: Nice update! Love the separate servers, fantastic touch! Might be a good way to keep the filthy casuals (RP'ers) out of harms way.

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I was on a team with Chris Gayle before, he's an amazing programmer but not exactly the "see it through" type. He scrapped the game we worked on together for ~6 months because he became obsessed with the pixel-based movement but was in over his head.

 

It is tough. We are in the same boat. It is just that I got determination to finish it. :p We keep coming back after burning out. It is really tough having such high standards.

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Wow!  Talk about getting creative.  Starting to add in the "sign into your favorite social media login" deal.  I like it.  Good stuff Rory.  

 

And excellent idea with the server thing.  These logs just keep on getting better and better. :-D

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