Ueda Posted February 22, 2015 Report Share Posted February 22, 2015 Hi Ninjas, I'm finally doing something interesting today, so I decided to talk about it in a development log. I'm been studying a lot of game animations, but mainly that of MapleStory, and trying to incorporate the fluidity of their animation style into Nin Online. As for now, After some practice, I've created a style I personally like and think fits Nin Online well. I've used it for the animations below.. Level Up Animation This is how I designed it in Photoshop. This is how it is programmed in-game This animation will play on your character each time you level up. I'm not completely satisfied with it as of yet, so consider it a WIP. I believe it should be a hell lot grander. Critical / Dodge / Miss Animations These I like a lot. I believe good animations will really add on to the whole battle experience in Nin Online. The critical animation is intentionally a little Ragnarok Online inspired This is a little preview of the art seen in this development log, working together in-game. The principles I've incorporated into these animations, which hasn't been widely incorporated into previous animations are.. Breaking away from being overly traditional and only using Pixel line art and shading. Motion Blurs to create more intense effects with less frames. For certain elements, I try to use good timed scaling to create an effect of Squishyness For other elements, I tried to create an effect of Elasticity with well timed easing. Still maintaining the love I give all my animations, and still working on them as frame-by-frame animations. I hope you guys like this. Feel free to give your feedback. Also, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory 24 Link to comment Share on other sites More sharing options...
Moha7852 Posted February 22, 2015 Report Share Posted February 22, 2015 Sweet, The damage indicator reminds me of BLN. Very good 1 Link to comment Share on other sites More sharing options...
RyuOLD Posted February 22, 2015 Report Share Posted February 22, 2015 Good work. I'm particularly impressed with the action animations. In my own personal opinion, I think the level up star is unnecessary. The aura projecting from the feet is sufficient enough. You could accentuate it a little bit more so it actually looks a bit more exciting; i.e, Super Saiyan/Eight Gates type of aura. Or incorporate the star in a way that it sprinkles little star particles after the aura, and perhaps the aura getting bigger every 10 or so levels. Overall, great work. Stay consistent and motivated. 3 Link to comment Share on other sites More sharing options...
Nassim Sr Posted February 22, 2015 Report Share Posted February 22, 2015 Looks nice. 1 Link to comment Share on other sites More sharing options...
Ueda Posted February 22, 2015 Author Report Share Posted February 22, 2015 Good work. I'm particularly impressed with the action animations. In my own personal opinion, I think the level up star is unnecessary. The aura projecting from the feet is sufficient enough. You could accentuate it a little bit more so it actually looks a bit more exciting; i.e, Super Saiyan/Eight Gates type of aura. Or incorporate the star in a way that it sprinkles little star particles after the aura, and perhaps the aura getting bigger every 10 or so levels. Overall, great work. Stay consistent and motivated. Thanks for the nice comments, Ryu. I would love to do this good idea. 1 Link to comment Share on other sites More sharing options...
Akiro Posted February 22, 2015 Report Share Posted February 22, 2015 Everything there looks sweet Motion Blurs to create more intense effects with less frames. About this though, How intense is the motion blurs going to be considering i know of quite a few people who suffer from simulation/motion sickness due to high amounts of motion blur, low FPS/FOV among other things can you give an option for just simple text for really low end PCs or people who suffer from these things Or the current icons you've just showed off Link to comment Share on other sites More sharing options...
Ueda Posted February 22, 2015 Author Report Share Posted February 22, 2015 Everything there looks sweet About this though, How intense is the motion blurs going to be considering i know of quite a few people who suffer from simulation/motion sickness due to high amounts of motion blur, low FPS/FOV among other things can you give an option for just simple text for really low end PCs or people who suffer from these things Or the current icons you've just showed off I think the problem you're referring to is the post rendering motion blur on 3D games. This shouldn't apply to small motion blurs applied to animation effects on a small part of the 2D game screen. Link to comment Share on other sites More sharing options...
Akiro Posted February 22, 2015 Report Share Posted February 22, 2015 I think the problem you're referring to is the post rendering motion blur on 3D games. This shouldn't apply to small motion blurs applied to animation effects on a small part of the 2D game screen. Pretty sure it isn't exclusive to 3d games, but if it does become an issue i'm sure you'll address it Link to comment Share on other sites More sharing options...
James Posted February 22, 2015 Report Share Posted February 22, 2015 Nice but shouldn't the level up animation give some indication that you have increased your level? Maybe it could say "LEVEL UP!" or something Link to comment Share on other sites More sharing options...
Yahwah Elohiym Posted February 22, 2015 Report Share Posted February 22, 2015 Allrite more dev logs. Cant wait till next one Link to comment Share on other sites More sharing options...
Crosswise Posted February 22, 2015 Report Share Posted February 22, 2015 I don't usually comment on update threads, but I love these animations. Link to comment Share on other sites More sharing options...
Satsugai Posted February 22, 2015 Report Share Posted February 22, 2015 Animation looks solid. I think the shuriken at the top for the level up is not necessary. Link to comment Share on other sites More sharing options...
Ryoshi Posted February 23, 2015 Report Share Posted February 23, 2015 That level up star really does remind me of a MapleStory buff. Which is a GOOD thing! I'm glad it's where you're taking your references. Other than that, cue the general response.. Good Work! Link to comment Share on other sites More sharing options...
Linhardt Posted February 23, 2015 Report Share Posted February 23, 2015 Particularly I'm really enjoying the work being done by all staff, because of that I supported the project buying a Gold member, staff please continue to work, I'm looking forward to the Alpha 1 Link to comment Share on other sites More sharing options...
Puok Posted February 23, 2015 Report Share Posted February 23, 2015 That level up animation though , Also that awkward moment when Rory almost got killed by a snake lol. 1 Link to comment Share on other sites More sharing options...
Kazama Posted February 23, 2015 Report Share Posted February 23, 2015 I really like how the Deflect animation has the little sparks that fly out from the center! Link to comment Share on other sites More sharing options...
Ueda Posted February 23, 2015 Author Report Share Posted February 23, 2015 I don't usually comment on update threads, but I love these animations. Thanks Crosswise, and everyone else Link to comment Share on other sites More sharing options...
Remy Lebeau Posted February 23, 2015 Report Share Posted February 23, 2015 A more important question is how were you able to kill that snake? LOL. Those snakes always 1 shot me... 1 Link to comment Share on other sites More sharing options...
Ueda Posted February 23, 2015 Author Report Share Posted February 23, 2015 They're high level mobs. Being OP has never felt so good. 5 Link to comment Share on other sites More sharing options...
Musab Posted February 23, 2015 Report Share Posted February 23, 2015 Lmao, looking good man! Link to comment Share on other sites More sharing options...
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