Alpha Progress Update


Seth

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Thank god this came out now. Im worried that we're losing members <3 Anyway :D cant wait! Do u have an specific date in mind Seth? Im so proud of you and the rest of the team <3

 

We'll regain people once the game is out. There's marketing planned and everything for the game. Don't worry. :)

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Opening the game to a smaller group before making it open to all is the correct way to go considering the constant crashing in the two previous tests. If I get some time, I'll attempt to break the game, or cheat in some way and let you know. Last I remember, Ninonline used no encryption when handling packets, so I can possibly make myself invincible if that's still the case.

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Opening the game to a smaller group before making it open to all is the correct way to go considering the constant crashing in the two previous tests. If I get some time, I'll attempt to break the game, or cheat in some way and let you know. Last I remember, Ninonline used no encryption when handling packets, so I can possibly make myself invincible if that's still the case.

 

No, you can't. The only type of hacks that can be done is packet flooding which is the case of any MMO and movement exploitation such as speed hacking although it is harder than most games. We use a different type of client timer than normal games, which makes Cheat Engine incompatible.

 

We plan to make movement completely server-sided for Open Alpha 3 with client prediction and possibly a new server. We will have both or none, I am not sure how much time we will get to recode our entire server, but it needs to be done.

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I don't remember if cheat engine is capable of manipulating network traffic, or just local variables. Regardless, I never said anything about speed hack. If your traffic is unencrypted, it's vulnerable.

It's encrypted for login and such.

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