corruptedOne Posted March 8, 2014 Report Share Posted March 8, 2014 dope! now im not gonna be worried about osx compatability 1 Link to comment Share on other sites More sharing options...
Feinz Posted March 8, 2014 Report Share Posted March 8, 2014 the alpha was good put I fink that if you will try to make the game 2D he will be much betterthe game is 2D lol.. Link to comment Share on other sites More sharing options...
Whack Posted March 8, 2014 Report Share Posted March 8, 2014 looking forward to another summer of nin online programming 2 Link to comment Share on other sites More sharing options...
paramontana Posted March 9, 2014 Report Share Posted March 9, 2014 Looks good to me. Epic music though. Link to comment Share on other sites More sharing options...
Edward Posted March 9, 2014 Report Share Posted March 9, 2014 I want Nin Online to be a 2D game. I don't think I'd ever have such wild ambitions to attempt a 3D MMORPG with no budget :/ Oh god it would be great to have a really low poly 3d characters running around a 2d environment but yeah I understand its a budget issue Link to comment Share on other sites More sharing options...
Sipher Posted March 9, 2014 Report Share Posted March 9, 2014 I'm assuming the port to unity was scrapped. The real question is, how long did it take to create this tiny demo? Ninonline has gone through several revisions over the years, and last year alone it went from VB6(Which I thought was a horrible idea, VB6 is not well suited for making games) to Unity for several months, and now HTML5. This requires that all the ideas for the game be re-coded into a different language. My fear is that you guys have a lot of trouble making up your minds. Either not being able to stick with the original plan, or not doing enough research on what the best course of action is. When a new technology is decided to be used halfway through, most of that time previously spent goes to waste. I've been here for over 7 months and am now being told that the entire game's code has basically been reset and starting over from scratch again. It's completely understandable that you guys are a small team and things will take longer to complete, but please make up your damn minds. The only reason there aren't more people bringing up these concerns like me, is because the majority of your player base doesn't understand how ridiculous Ninonline's development has been. Whether it be because they don't understand the development process, or don't care and just want to play the game. I wish only the best of luck to you guys, hopefully you can stick to the plan and some real progress can be made after 7 months. 6 Link to comment Share on other sites More sharing options...
Ryoshi Posted March 9, 2014 Report Share Posted March 9, 2014 Dayum @Sipher, those are quite the valid points. Link to comment Share on other sites More sharing options...
RockSauron Posted March 9, 2014 Report Share Posted March 9, 2014 Hope this is the last time you completely revamp the project. It's base is good, so you should just try to finalize your plans Link to comment Share on other sites More sharing options...
Meisai Posted March 10, 2014 Report Share Posted March 10, 2014 I'm with Sipher on this one. I know very little about coding but quite a few projects I've been a part of in the past have succumb to coding indecision. I like the new feel of the demo and I'm hoping for the best with it. You guys are really on the verge of something incredible here, you just have to be sure to see it through. 1 Link to comment Share on other sites More sharing options...
Feinz Posted March 10, 2014 Report Share Posted March 10, 2014 When did this new coding language/program come out? Link to comment Share on other sites More sharing options...
Sipher Posted March 11, 2014 Report Share Posted March 11, 2014 HTML5 is still being worked and improved upon. It's been "out" for a couple years now. Interested in learning? Here you go.http://www.w3schools.com/html/html5_intro.asp 1 Link to comment Share on other sites More sharing options...
Ueda Posted March 11, 2014 Author Report Share Posted March 11, 2014 Hey Sipher, I can rely on you to be a voice of reason here. You have a very valid concern. It's not fair to say we're completely restarting, or putting our work to waste. Because the old code is a clear a template for our new one, which will also speed up the development. We will also not be reworking the graphics all that much, or at all. This is basically a port to HTML5, and the benefits are pretty clear. I was stubborn about making the move earlier, because I simply wanted to work with the language I felt we would get the game released as fast as possible, I didn't think about the long term state of the game. Inevitably, VB6 will not even run on half the Windows PCs owned in a few years down the road. The demo took less than a day to do, which in a way is a good testimony to how fast production will be sped up with this move. Of course, the demo has no networking and mostly shows off the rendering and animations. But the amount of progress we can make with this new development process, is definitely many folds faster than with VB6. For example, it took 2 weeks to get a basic implementation of the GUI back in VB6. Work that could be completed in a day within Construct. I wouldn't make this move if it weren't a better option at this point. Link to comment Share on other sites More sharing options...
Sipher Posted March 11, 2014 Report Share Posted March 11, 2014 I concur that html5 is a much better alternative to VB6. As I said before, I hope that things go well and smoothly from here on out. I'm in no way trying to demoralize you and your team or make you feel bad, but unfortunately there's no way to get the point across without causing that to happen even a little bit. 1 Link to comment Share on other sites More sharing options...
Seth Posted March 11, 2014 Report Share Posted March 11, 2014 I'm assuming the port to unity was scrapped. The real question is, how long did it take to create this tiny demo? Ninonline has gone through several revisions over the years, and last year alone it went from VB6(Which I thought was a horrible idea, VB6 is not well suited for making games) to Unity for several months, and now HTML5. This requires that all the ideas for the game be re-coded into a different language. Unity would of taken us longer and was never officially announced. We just mentioned it was a possible plan that we were seeking to go with to address our current engine. We haven't changed focus at all about the game, we just found a better solution which is a very new technology. It isn't indecision at all. Link to comment Share on other sites More sharing options...
Seth Posted March 12, 2014 Report Share Posted March 12, 2014 I'd have to go on Sipher with this one and say that it's worrying having you guys change languages and engines like pairs of socks. We did research and understood, but when a new technology comes along that is more efficient to use do you keep going down the longer road? No. Visual Basic 6 engine was never meant to use as the engine for release. It was for prototyping the game out. We only switched engines once so far in reality. Link to comment Share on other sites More sharing options...
Hugolin Posted March 14, 2014 Report Share Posted March 14, 2014 glad to see this game moving forward keep up the good job Link to comment Share on other sites More sharing options...
Tensa Motoshige Posted March 15, 2014 Report Share Posted March 15, 2014 Wow.........just.....wooooow......the game had lost my attention a while back....but now you have it all again.... Link to comment Share on other sites More sharing options...
PrinceLoliFutanari Posted March 17, 2014 Report Share Posted March 17, 2014 Sorry Rory, that demo didn't make me start fapping tbh, but I am still looking forward to the completed game 1 Link to comment Share on other sites More sharing options...
ShokaKoto Posted March 17, 2014 Report Share Posted March 17, 2014 Hey this seems like a nice start to me. Once you get online support with Construct 2 it should be great, I use Construct 2 myself and its very good! Also if this get really far I might think to review it when I can. Link to comment Share on other sites More sharing options...
Ueda Posted March 18, 2014 Author Report Share Posted March 18, 2014 We're commencing building a multiplayer stress test stay tuned. 3 Link to comment Share on other sites More sharing options...
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