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Icon/age System


Samurai X

Question

So im back guys and i thought that there should be an age system something like this

 

Age 1-2 = Baby icon

 

Age 3-5 = Toddler Icon

 

Age 6-9 = Little kid

 

Age 10-13 = Kid Icon

 

Age 14-18 = Adult icon (A little shorter than regular adult icon)

 

Age 18-50 = Adult icon

 

Age 50+= Old man icon

 

Also players will grow differently some players will be tall some short some average height you never know.

 

I know i don't have any icons and this is hard to do but if this is implemented in the game it would be Nice

 

 

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That could maybe work but the entire idea of an age system is a bit annoying. Not only would the whole leveling system have to be changed it just restricts players to spending more time on the game rather than actually doing something worthwhile. Unless the aging system is only meant to be an RP based mechanic (which wouldn't be worth the effort and is actually useless).

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@Samurai X You suggested to many Avatar Bases for the Pixel Artist to do not to mention how much of a main it would be to add Clothing for ALL of those Avatar Bases and the states to go with them.. and trust me I've seen Frog work on the Avatar Base to add Sword there are a lot of Icon States.

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To be properly implemented, the idea you suggested takes 7 sprite bases.

We have 2 genders, so 14 sprite bases.

Each item paperdoll would then have to be done for 14 bases instead of 2.
Each paperdoll takes 88 frame animations per gender, so 176 in total.

 

176 x 14 = 2464
I'm not doing 2464 frames per items.
176 is already a crazy load of work!

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