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Kekkai Genkai


Jahmah

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I overall don't like the system of something like prestige. I forgot who suggested the prestige system I think he called it, back in the GOA forum. Every time you hit level 100 you wouldn't level up by experience, you'd level up by time. The longer time you player the more levels you'll gain, doesn't matter how much you train. Something along those lines. It wasn't a bad idea but it could use work.

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Hmm...this prestige system, forgive me for borrowing the name, doesn't necessarily require the max level. For example, I choose to become a Hyuuga at character creation and through the levels I gain more Kekkei Genkai abilities. However, certain abilities should require much more than just the distribution of level points in a boring, linear fashion. The prestige system works by sending the user back a specific amount of levels for that one ability (with the experience cap being unchanged); the more "prestigious" the ability, the more it sends the user back. Now this may seem a bit...obvious to players. You technically increase your max level and the power of your skillset, so why would anyone pick otherwise? Simple. Prestiged levels should have a limit incorporated by an amount of prestige points--which everyone gets at creation, the same amount. Maybe within the game, prestige points can be awarded through various methods. This limits players to one single path (with a few, diverse branches) in order to keep abiltiies unique and fresh across the game. 

 

The key for this working is an abundant supply of optimum skill sets for each and every path to improve potential and keep the balance.

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Lets throw a different brainstorm out there:

 

You have 1 of 3 choices,

Sage, eyes, or bloodline

whichever you choose sets you to level 1 and you are sent somewhere to "train" blahblah. (other village, or something)

 

Over the course of your trainings, you master your new choice,

Sage-1

Sage-2

Sage-3

Sage-Master

 

(or whatever)

New abilities, jutsu, stanima, etc.

 

These three would need to be equal with their ups and downs through each other. So one doesnt own both, or one doesnt suck completely.

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Hmm...this prestige system, forgive me for borrowing the name, doesn't necessarily require the max level. For example, I choose to become a Hyuuga at character creation and through the levels I gain more Kekkei Genkai abilities. However, certain abilities should require much more than just the distribution of level points in a boring, linear fashion. The prestige system works by sending the user back a specific amount of levels for that one ability (with the experience cap being unchanged); the more "prestigious" the ability, the more it sends the user back. Now this may seem a bit...obvious to players. You technically increase your max level and the power of your skillset, so why would anyone pick otherwise? Simple. Prestiged levels should have a limit incorporated by an amount of prestige points--which everyone gets at creation, the same amount. Maybe within the game, prestige points can be awarded through various methods. This limits players to one single path (with a few, diverse branches) in order to keep abiltiies unique and fresh across the game. 

 

The key for this working is an abundant supply of optimum skill sets for each and every path to improve potential and keep the balance.

Well you should earn Prestige points for levels if anything.. Not be given them for free.

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At character creation everyone should get the same basic, set amount so they can at least work towards one goal. In the game, rather than awarding them through levels (level..to earn more levels?) maybe they should be awarded through success in a war or in a mission.

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Sorry if it's already been discussed :

Will there really be Bloodline Limits / Kekke Genkais? And is the system already in place?

 

 

If not, they way I see it :

 

1° Passive Skill

 

2° Active Skills that can only be used by the owner of the bloodline limit

 

3° Choosing at the beginning (if so, must not overpower sharingan, since every little boy and girl will choose this one...) - bloodline limit would be then small boosts, not something worth fighting for and they should be very balanced

 

4° Luck : at a certain level, everybody can go to a specific location in the village or on the map where they will "roll the dice" / "complete a ritual" to see if they have a bloodline limit that was asleep and will awaken and if so, which one

(i said "at a certain level" since if it's in the beginning of the game, people who won't have a bloodline limit, or not the one they want, will just make a new char and try again)

 

5° Upon entering a specific clan :

5°A : you will loose the bloodline limit once you leave the clan or change to another one if you enter a new clan

5°B : you will keep the very first bloodline limit even though you've sworn allegiance to another clan

 

6° Making bloodline limits veeeeery rare : obtainable only in events organized by the staff, something like one a year (treasure chase, big scale tournaments, village raids when there will be more villages, orochimaru's exepriments o.0 and so on...)

 

7° Trading Bloodline limits : like in the previous case, someone won a bloodline limit but decides to sell it to someone else, someone he knows, or to trade it for a cool item

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